![]() ![]() Now that we have our model converted to an editable mesh, it’s time to make the COL file.Ĭlick on the Utilities tab at the right hand side. Once you have renamed your object, click on the modify tab at the right hand side of the screen, then right click the empty space and select Convert to>Editable Mesh. This is how you convert your model to Editable Mesh.Ĭlick on your model and rename it to the same name as the original. 3DS file and make it an editable mesh, encase your setting are a little different. For the model work properly as a DFF and COL file it needs to be an Editable Mesh, by default MAX ‘should’ import the. Renaming your Model and Converting it to Editable Mesh:ĭon’t worry if the title baffles you, all will become clear as we go on. Once your object appears in the MAX windows, you can move on to the next step. ![]() 3DS file that you exported from sketchup. In order to get to this menu go to File>Import… then find the folder in which you saved the. 3DS model into Max 7(maybe other builds of MAX too): ![]() Once you’ve selected the appropriate check boxes and drop-down menus and exported the model with it’s textures to the same folder, you can move on to the next step. The problems are endless when it comes to not exporting properly.Įnsure your export options are EXACTLY same as the image above. If a setting is incorrect when exporting, chances are you’re gonna have no textures, your model may seem strange in 3DSMax etc. How to create DFF’s and COL’s using KAMS scripts in 3DSMax.Įxporting seems easy, it’s actually a little more complicated than you would like to think. How some aspects of KAMS scripts function. How to export models in the correct format from Sketchup for use in 3DSMax. I will be showing how to export from sketchup, import to 3DSMax, and export as DFF and COL files using a fail safe method I’ve used for a long time now. If you need help with aspects that were mentioned above, go back to the tutorial archive as there are others that explain those parts in great depth. OK, first off I’m not going to show you how to model, light, get things ingame using Ked/Med/Moomapper or run KAMS scripts in 3DSMax etc. Getting Sketchup models into DFF and COL files using 3DSMax 7 (Vice City)
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